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AI Insights · Timothy · January 2022

Top 5 Hypercasual Games in Germany: Q4 2021 Performance

Discover the performance of the top 5 hypercasual games on a unified platform in Germany during Q4 2021, with insights into weekly downloads, revenue, and active users.

Top 5 Hypercasual Games in Germany: Q4 2021 Performance

In Q4 2021, the top 5 hypercasual games in Germany showcased impressive performance metrics across weekly downloads, revenue, and active users on a unified platform. Let's delve into the specifics for each game.

Athletics Mania: Track & Field saw its weekly revenue fluctuate, starting from approximately $7K at the end of September and peaking at around $7.9K towards the end of October. Weekly downloads spiked in early December, reaching nearly 1.8K, while weekly active users varied, reaching a high of about 8.1K in mid-December.

Bus Simulator : Ultimate experienced a steady climb in both revenue and downloads. Weekly revenue increased from $3.2K at the start of the quarter to nearly $4K by the end of December. Weekly downloads showed a notable rise, starting at around 16.8K and peaking at approximately 24.4K in the final week of December. Active users remained robust, fluctuating around the 100K mark, with a peak of about 133.5K in mid-November.

Stone Miner had a dynamic quarter with weekly revenue starting at $2.2K in late September and ending at around $1.5K by the end of December. Downloads saw a downward trend from 88.7K in late September to around 32.7K by the end of December. Active users decreased over time, starting from 199.2K and dropping to about 60.4K towards the end of the quarter.

Idle Brick Breaker - Breakout maintained consistent weekly revenue, fluctuating between $1.2K and $1.8K throughout the quarter. Weekly downloads remained relatively stable, averaging around 700 to 1.2K. Active users hovered between 2.6K and 3.3K, showing a slight increase towards the end of the quarter.

Trucker Real Wheels demonstrated growth in weekly revenue, starting at $736 in late September and reaching around $1.6K by the end of December. Downloads varied, peaking at about 6.1K in late November. Active users showed a fluctuating trend, with a high of approximately 8.8K at the start of the quarter and around 6.5K by the end of December.

These insights provide a snapshot of how these popular hypercasual games performed in Germany during Q4 2021. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022